- Article: The New New Product Development Game - Ikujiro Nonaka and Hirotaka Takeuchi
- Book: The Knowledge-Creating Company - Ikujiro Nonaka and Hirotaka Takeuchi
- Article: The Big Idea: The Wise Leader - Ikujiro Nonaka and Hirotaka Takeuchi
- Book: Managing Flow - Ikujiro Nonaka and Hirotaka Takeuchi
- Book: collaborative software development that connects customers engineers and management
- Book: Agile Software Development with Scrum - Ken Schwaber and Mike Beedle
- Book: Software in 30 Days - Ken Schwaber, Jeff Sutherland
- [[filing-learning-notes/book-software-in-30-days-ken-schwaber-jeff-sutherland.md|]]mental models based on psychology research by pappart
- [[filing-learning-notes/book-software-in-30-days-ken-schwaber-jeff-sutherland.md|]]mental models inspired by learning theory by p h a
- [[filing-learning-notes/book-software-in-30-days-ken-schwaber-jeff-sutherland.md|]]mental models == OO child of Alan K
- Paper: A Personal Computer for Children of All Ages - Alan Kay
- papers by Abrahamson and synnie alto
- Article: Toyota is becoming more efficient by replacing robots with humans - Max Nisen
- research by Hector Valdecantos et al
- design movement
- design after modernism by john tecuira
- …
- by christopher alexander (he got his from this field)
- Book: The Scrum Handbook
The Dehumanisation of Agile and Objects - James Coplien
The Dehumanisation of Agile and Objects - James Coplien https://www.youtube.com/watch?v=ZrBQmIDdls4
history HBR: the new product development game
scrum based on toyota, instead of lean
anthropomorphic UI design CRC cards one of the best OO design not there anymore
programming by difference incrementally defining a new object by an old one
Engaging end users through their mental models one model: representation in the machine of a model that is in the mind of the end user goal: engage the person with the software so the 2 together become one mind not interface and pluggable based on psychology research by pappart inspired by learning theory by p h a child of Alan K
-> pull development
Paper: A Personal Computer for Children of All Ages - Alan Kay
OO = networks of OO
the interface is the product, the rest is waste
papers by Abrahamson and synnie alto TDD is a design technique, forcing bottom up architecture the coupling and cohesion metrics will kill you
toyota removed some automation because robots don’t learn
controller != user input
research by Hector Valdecantos et al
fast does not appear in agile roots TPS careful decisions made with long deliberation “defer decisions to last responsible moment” -> Agile WRONG opposite of what lean ppl mean lean: ’last responsible moment' after which your ability to affect an outcome is taken away pull those as early as possible high risk decisions first don’t defer
mental model behavioral psychologists soliciting end user mental model
patterns: quality without a name just feels right
purpose of daily scrum NOT communicate impediments NOT share the goal NOT info sharing = replan of your weekly planning = mini spring planning
what % should fail? 50% fail more? you suck fail less? cooking the books, hiding stuff
bug tracking? fix now!
interface with other scrum teams? no platforms
no handoffs in scum
regression testing works, automate those rest: exploratory testing
mob programming woody zuul
organizational learning NOT rebuilt team every time stable teams have value UX knowledge tease out mental models people part is hard part tech is easy, spend 2 weeks
balance process & product focus 1970-1970 too much process too focused on product learning improvement balance scrum is one framework which offers this scrum is a passing way, learning tool
accountability is important PO is accountable
real learning process values offsite each year
scrum
QA What about integration testing? do it, about 90% of testing i’m doing most important is usability testing end user testing is all that matters
Class is bad, Object good? class will not support the use case also needs UC
Books about design? design after modernism by john tecuira … by christopher alexander (he got his from this field)
Opinion on software craftsmanship movement? some level, right focus NOT engineering NOT science = craft profesionalism has higher bar than the crap Bob talks about
The Dehumanisation of Agile and Objects - James Coplien
GOTO 2017 • The Dehumanisation of Agile and Objects • James Coplien https://www.youtube.com/watch?v=ZrBQmIDdls4 GOTO Conferences 20,575 views views Published on Dec 20, 2017
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This presentation was recorded at GOTO Berlin 2017 http://gotober.com James Coplien - Gertrud & Cope ABSTRACT It can easily be argued that agile grew out of the spirit of object orientation: its focus on change, on anthropomorphism, and on people. Alan Kay saw objects as a way for people to connect with their environments through their machines. As late as the 1980s people were still talking about anthropomorphic […] Download slides and read the full abstract here: https://gotober.com/2017/sessions/297https://twitter.com/gotoberhttps://www.facebook.com/GOTOConferencehttp://gotocon.com
Top Comments
James Coplien | As requested, here is a reference list annotated by approximate time index into the talk. Certification is useless: 00:52 Donald P. Hoyt, “The Relationship Between College Grades and Adult Achievement.” Project Management Certification does not correlate with performance: http://network.projectmanagers.net/profiles/blog/show?id=1606472%3ABlogPost%3A244660 1:49 Motivated teams: Daniel Pink. Drive: The amazing truth about what motivates us. New York: Riverhead Books, 2011. Happiness Metric. https://sites.google.com/a/scrumplop.org/published-patterns/retrospective-pattern-language/happiness-metric 2:50 Hirotaka Takeuchi and Ikujiro Nonaka. The New New Product Development Game. Harvard Business Review. https://hbr.org/1986/01/the-new-new-product-development-game 2:34 Jeff Sutherland. Origins of Scrum. https://www.scruminc.com/origins-of-scrum/ Vague citations in the first four minutes: Bell Labs research Brendan G. Cain and James O. Coplien. A Role-Based Empirical Process Modeling Environment. In Proceedings of Second International Conference on the Software Process (ICSP-2), pages 125-133, February 1993. Los Alamitos, California, IEEE Computer Press. Neil B. Harrison and James O. Coplien. Patterns of productive software organizations. Bell Labs Technical Journal, 1(1):138-145, Summer (September) 1996. 4:16 James Coplien and Neil Harrison. Organizational Patterns of Agile Software Development. Upper Saddle River, NJ: Prentice-Hall/Pearson, July 2004. 4:28 O.-J. Dahl, B. Myhrhaug, K. Nygaard: SIMULA 67 Common Base Language. Norwegian Computing Center, 1968. 4:50 James O. Coplien. Borland Software Craftsmanship: A New Look at Process, Quality and Productivity. In Proceedings of the Fifth Borland International Conference, Orlando, Florida, June 1994. 6:50 Mike Beedle and Ken Schwaber. Agile Software Development with Scrum. Pearson, October, 2001. 6:50 Ken Schwaber. Software in 30 Days: How Agile Managers Beat the Odds, Delight Their Customers, and Leave Competitors in the Dust. Wiley, 2012. 6:50 Ikujiro Nonaka. The Knowledge Creating Company. Oxford University Press, 1995. 6:55 Ikujiro Nonaka and R. Toyama. Managing Flow: A Process Theory of the Knowledge-Based Firm. Palgrave Macmillan, 2008. 8:03 James O. Coplien. A Development Process Generative Pattern Language. In James O. Coplien and Douglas C. Schmidt, editors, Pattern Languages of Program Design, chapter 13, 183-237. Addison-Wesley, Reading, MA, 1995. 9:37 Kent Beck. A Laboratory for Teaching Object-Oriented Thinking. Proceedings of OOPSLA ’89, SIGPLAN Notices 24(10), October, 1989. 12:56 James Coplien. Architecture and the Child Within. Games versus Play, gamification considered harmful, etc. https://www.slideshare.net/Avisi_ASAS/keynote-asas-2014-jim-coplien-the-child-within 12:35 Objects as mental models. Alan C. Kay. A Personal Computer for Children of All Ages. Original between 1968 and 1982. New York: ACM Press, Proceedings of the ACM Annual Conference - Volume 1, 1972, http://doi.acm.org/10.1145/800193.1971922. 20:30, 43:40 Jef Raskin. The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley: 2000. 23:18 Kent Beck. A Laboratory for Teaching Object-Oriented Thinking. Proceedings of OOPSLA ’89, SIGPLAN Notices 24(10), October, 1989. 23:46 Siniaalto and Abrahamsson, Comparative Case Study on the Effect of Test-Driven Development on Program Design and Test Coverage, ESEM 2007 23:46 Siniaalto and Abrahamsson, Does Test-Driven Development Improve the Program Code? Alarming results from a Comparative Case Study. Proceedings of Cee-Set 2007, 10 - 12 October, 2007, Poznan, Poland. 26:29 On unit testing: Why Most Unit Testing is Waste. https://rbcs-us.com/documents/Why-Most-Unit-Testing-is-Waste.pdf 26:29 Segue. https://rbcs-us.com/documents/Segue.pdf 26:45, 39:15 Toyota automation: https://qz.com/196200/toyota-is-becoming-more-efficient-by-replacing-robots-with-humans/, https://www.fastcompany.com/40461624/how-toyota-is-putting-humans-first-in-an-era-of-increasing-automation 29:35 Research on DCI by Héctor Valdecantos. Héctor Valdecantos, Katy Tarrit, Mehdi Mirakhorli , and James O. Coplien. An Empirical Study on Code Comprehension: Data Context Interaction Compared to Classical Object Oriented. Proceedings of ICPC 2017, IEEE Press, May 2017. 30:45 Long deliberation. Jeffrey K. Liker. The Toyota Way. McGraw-Hill, 2004, Chapter 19. 31:45 Last Responsible Moment. Glenn Ballard. Positive versus negative iteration in design. In Proceedings of the 8th Annual Conference on the International Group for Lean Construction (IGLC-8). 2000, June. 34:00 The Quality without a Name. Christopher Alexander. The Timeless Way of Building. Oxford University Press, 1979. 40:30 Mob Programming. https://en.wikipedia.org/wiki/Mob_programming 41:40 Organizational Learning. Joop Swieringa and Andre Wierdsma. Becoming a Learning Organization: Beyond the Learning Curve. Addison-Wesley, 1992. 41:43 Stable Teams: https://sites.google.com/a/scrumplop.org/published-patterns/product-organization-pattern-language/development-team/stable-teams 44:50 The Ten Bulls. https://sites.google.com/a/scrumplop.org/published-patterns/book-outline/preface 47:00, 52:25 The Design Movement: John Thackara. Design After Modernism: Beyond the Object. New York: Thames and Hudson, Inc., 1988. Nigel Cross, ed. Developments in design methodology. Chichester, UK: Wiley, 1984. 47:41 Jeff Sutherland. The Scrum Handbook. https://www.researchgate.net/publication/301685699_Jeff_Sutherland%27s_Scrum_Handbook 55:30 Daniel Pink. Drive: The amazing truth about what motivates us. New York: Riverhead Books, 2011. 3 months ago
Eric Rohlfs | This talk caught me off guard. Information dense, authoritative, unique point of view derived from experiences my generation missed. We were given tools and told to use them, very little on why. 1 year ago
Mark T | Hairy shouty person warning… but you know you need it! 1 year ago
Nick King | I thought at any moment he would yell out: “Fools! Every one of you!” 5 months ago
Peter Mortensen | This had to be said. 1 year ago (edited)
machivellisucs | i have noticed that all the famous US IT professionals give presentations in Europe nowadays. In the US we have basically given away most of our development to India. It was about cheap labor costs. Sara Blackwell said she went to a offshoring/outsourcing conference. She was told that people in Europe and Australia and Canada would never allow this. 1 year ago (edited)
tr233 | As c++ better then java, diamond inheritance problem, memory leakage. TDD is not a technique to know what your code doing, it is a technique to make sure that side effects wont appear if you write code on large projects and that at any point you can refactor it to the requirement of the client. 8 months ago (edited)
Jonathan | important information but hard to listen to… sorry, but he is not a good communicator 4 months ago
Bryon Lape | TPS reports are real? 3 months ago
BB1CC666 | This talk sounds like 2007…not 2017…. 10 months ago