LIST

Video: The 4 Key Principles of The 4-Hour Body - Tim Ferriss

(http://fourhourworkweek.com/2011/05/27/the-shortcut-to-the-shortcut-the-4-key-principles-of-the-4-hour-body/) the smallest changes in behaviour that produce the biggest results 4 Principles 1) Minimum Effective Dose less that this -> not desired effects more than thiis -> side effects 2) The extremes inform the mean, not visa-versa solve extreme use cases, and the average will solve themselves 3) tracking + loss aversion > how-to tracking: is a prescription loss aversion: failure proof the change - bets - public accountability...

April 8, 2016

Booklist: Bob Martin books

structured programming: book predicts OO The art of computer programming - Knuth (3 books) Design Patterns - GoF The structure and interpretation of computer programs - Sussman, Abel

February 25, 2016

Book: Test Driven Development: By Example - Kent Beck

Problem: dependency Symptom: duplication Write failing test BEFORE writing any code Remove duplication get to green ASAP, quick&dirty: Pattern_ Fake it until you make it Pattern_ TDD Obvious Implementation tests driving code: Pattern_ Triangulation Results: organic design vs over-engineered code courage vs fear rest between self testing code Split up design getting code to work because they are conflicting activities Model_ The Three Laws of TDD [[pattern-put-a-bad-feeling-into-a-test.md|Pattern_ Make the change easy....

September 30, 2015

Course: Gamification Design 2015

https://iversity.org/en/courses/gamification-design-20 Chapter 1: Introduction 1 What is a Game artificial experience voluntary interaction defined rules clear objectives 2 Game Thinking vs Gamification 3 Defining the situation: Basics don’t start with gamification 4 Defining the initial situation: hypothesis, goals & Purpose purpose vs goals purpose: inspirational goals:guidelines for tactics -> smart goals -> behavioral goals hypothesis: cause => consequences TIP: powerful questions Who’s the best -> competition, leader-boards, score Chapter 2: Setting the scene 1....

August 15, 2015

Gamification Videos

Jane Mcgonigal at TEDJon Radoff at GSummit2012Jesse Schell at TED - The future and games by @kwerb & Carlos Alberto GonzalezRaph Koster (@raphkoster) and his TEN LESSONS for game designRaph Koster in one of his interview that i also find interestingDaniel Pink (@danielpink) on “The Puzzle of Motivation” at TEDTom Chatfield (@tomchatfield): 7 ways video games engage the brain at TEDGabe Zichermann (@gzicherm) on Gamification for education at TED BrusselsJesse Schell in the future of Games at D....

May 3, 2015

Booklist: Gamification books

What For The Win Gamification: A simple introduction The gamification Revolution Game-based marketing Business Gamification for dummies Loyalty 3.0 Gamification and game mechanics made simple Reality is broken Why Drive Flourish Why we do what we do Delivering Happiness Flow Authentic Happiness To sell is human Intrinsic motivation and Self-Determination How A Theory of Fun for Game Design The art of Game Design Level up! Rules of play Game Feel Challenges for Game Designers External Business...

April 18, 2015

Book: The Richest Man in Babylon

7 remedies for a lean purse 1) save 10% or more 2) budget thyexpenditures -> expenses will grow to equal your earnings neccessaryexpenses <-> desires habits of living desires must go unsatisfied budget with 90% of earnings necessities desires 3) make thy gold multiply: profitable investment 4) guard thy treasures from loss by investing only where: invest -> get familiar with the field thy principle is safe where it may be reclaimed if desirable where you will not fail to collect a fair rental consult thoseexperiencedin handling money for profit...

January 26, 2015

Google IO: Team Geek

Youtube: Grace Hopper - Nanoseconds book: Brian Tracy - The Luck Factor book + blog: Chade-Meng Tan - Search Inside Yourself book: Brian W. Fitzpatrick, Ben Collins-Sussman - Team Geek Ted + books: Dan Pink - The puzzle of motivation Dan pink: extrinsic vs intrinsic motivationautonomy: trust peoplemastery: learn and growpurpose: ownership, opinion book: Karl Fogel - Producing Open Source Software “The perfect is the enemy of the good.” site: ‘making GoogleWebToolkit better’ as an example of narrowing open source Google summer of code “You are not your code” “The world is full of crazy people, but the internet makes it look like they all live next door....

December 25, 2014

Book: The Art of Learning - Joshua Waitzkin

Mindset beginner’s mindInvest in loss Interval Training Cardiovascular interval training - stress-recovery trainingBiking, swimming, jogging,…Any sport containing cardiovascular aspectsEverything: read book focus, work, meditation practice,

December 22, 2014

Book: The Lean Startup - Eric Ries

Value creating / destroyingGrowthA startup is a human institution designed to deliver a new product or service under conditions of extreme uncertainty.

December 22, 2014